Tuesday, January 31, 2012

Moving it

Recently I was encouraged by two of my colleagues to start some animation exercises with them. I am a 3D modeler and they are animators, so I thought why not. It is certainly useful to know how to animate, and how to learn better than from people who do it professionally.
Here is what I did after a bouncing ball.
The software is blender (blender.org) and the rig was made and provided by one of the two mentioned colleagues.

 

Don't be shy with your comments.
Cheers :D

Tuesday, January 10, 2012

Faster!!!

Usually I don't hurry when modeling something without a deadline, and I'm starting to consider this a bad habit. I gained quite some modeling skills but I lacked the effort when it comes to speed. If I make an amazing model for a motion picture, a game or anything else but it takes me 2 months, then the guy who makes a slightly worse model in a week will get the job, right?
So I picked the next best thing on my desk to model in a short time. It is my cordless phone. Didn't measure my time, but I made it yesterday in the evening.


Cheers :D

Sunday, December 18, 2011

Bunny Bot blender exercise

So there was THIS modeling exercise. The concept is provided by David Revoy who participated in the creation of a short movie called Sintel. It's entirely made using free, open source software like Blender.
The thing is, you have to use Blender to participate. I did and I will probably do it again. Blender is one great piece of software and if you haven't tried it, you should. It's completely free! There are many beginners tutorials on www.cgcookie.com
Anyway, here is my contribution:



Cheers

Wednesday, November 30, 2011

Soft and comfy

I had some problems with modeling this sofa substitute thingy in the living room of the apartment I'm working on. I tried doing it in ZBrush and it didn't turn out as I had imagined and there were some strange artifacts on the baked normal and displacement maps. Before that I tried modeling it but of course I wasn't satisfied and thought I might try ZBrush.
Anyway! Here is the newest try and I'm pretty pleased.
Here is how i did it:

First I made this part
and then I arrayed it and connected the vertices and deformed it so it fits the shape I wanted. Simple huh? Well ok, I tried more than once :P

Here is the result:
Polys

Smooth with edges

Smooth with no edges
Feel free to comment!

Cheers

Tuesday, November 15, 2011

Viz progress

Recently I had some time to do some private work. I thought it would be relaxing to do some modeling of basic, non-organic, architectural stuff. Stuff that I'm used to, so I continued to work on the interior scene that I started a billion years ago.
The idea here is to model as much stuff as possible, even the stuff that won't be seen in renders, so that I could use it in future projects. All of that makes the progress of the scene veeeery slow, but I'm not in a hurry.
Here are some pics.




If anyone needs it, I'm willing to share the cd's model and textures
Cheers

Character mini chalenge

So me and some friends had the idea to do a mini challenge on character modeling. None of us is very experienced, but the challenge was meant to be a motivation boost. The topic was ancient warriors, and we decided to take a month for it and show each other what we've managed to accomplish.
More than two months passed since then :P To our defense, we really got busy at work.
Anyway... I got some time to continue working on my character. Mine is supposed to be a viking in the end, and I'm going for authentic and not for huge-comic-muscle-uber-viking-god-guy.
As a base I decided to use the character I drew for the racing car I'm modeling. I thought "hey two birds with one stone, right?"
So here are some pics.
Front-ish

Back-ish

Boots and such
Hope you like it so far.

Cheers

Monday, May 16, 2011

Drawing skillz :D

After collecting a bunch of reference material and spending a few hours in photoshop, I thought it's time to show the world my poor to mediocre drawing skills.
So this is supposed to be the driver. Don't know if you had a look on the original picture, but that's what I'm kinda going for. The early racing car pilot uniform. Leather and awesome-goggles!
(Can't believe I did nothing on that for a month).
Hope you like it.

WIP

Cheers